Amnesia
Hello world! I'm so sorry because I'm busy a few days ago.So,I can't update my blog.I have a job at Chicago last week.So,don't be angry with me...Please:)..Okay,today we will talk about this games.Amnesia! Great name right?Okay,when I at Chicago,I found this game.When,I play it,I feel like...Wow!
The gameplay is so wonderful!Amnesia does not give the player access to weapons. As such, the player must use their wits to escape and hide from the monsters until they lose interest in finding the player. However, monsters are very capable of tearing down doors in their path and kicking obstacles out of the way. Players can also choose to hide in the shadows at the cost of slowly losing their sanity. Another thing the player can do is barricade doors with rocks, chairs, and other obstacles. But the monsters do move very quickly when alerted, so the player has to be quick.
Separate from the player's health indicator is an indication of the character's sanity. Being in darkness too long, witnessing unsettling events, or staring at the monsters for too long will reduce the character's sanity. As the sanity level decreases, visual and auditory hallucinations start to occur and the player is noticed by monsters more easily. Using tinderboxes to light candles and other light sources, as well as a lantern found near the beginning of the game, the player can stop their sanity from draining.
However, the number of tinderboxes is limited, and the lantern cannot be used when the oil is depleted. Standing in a light source can also make the player more easily noticed by monsters. This forces the player to find a balance between the amount of time they spend in light and shadow. Sanity is restored to full once the player completes an objective or progresses the game's story. It may also be restored by staying in the shadows until the player character passes out, but this makes him extremely vulnerable to any nearby monsters.






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